Jun 17, 2022
Enginuity works with employers, educators, and policymakers to showcase engineering, the diversity of opportunities available, the importance of the profession and its impact in the real world.
Enginuity creates the Skills Miner games in Minecraft Education and whilst the games had been widely played, the biggest challenge Enginuity faced was reaching schools to participate. This was partly due to the pandemic but also because Enginuity hadn’t worked with schools before, it was around this time Enginuity was introduced to Dan Powell, Head of Neon at EngineeringUK.
Helenna Vaughan-Smith, Senior Product Manager at Enginuity said: “Dan provided great counsel and expertise, and introduced me to the Neon platform, where we have been able to share our resources with their established audience. When Neon included our games in their newsletter, we doubled our game downloads that week. Communication from Dan and the team has been superb.
“Dan put me in touch with Alicia from Skills Builder. I also attended a fantastic webinar (provided by Neon) where they introduced the Essential Skills Tracker. I knew that this was just what we needed to add that extra credibility to our games, and we went into partnership with Skills Builder. They will be mapping all our games to the Essential Skills framework, which we are very excited about.
“Since Skills Miner’s inception we have wanted to help young people identify their skills and understand how they apply these to the real world. Tapping into Neon’s network of educators and supporters has been invaluable. We targeted 6 specific schools with a particular criterion for our aerospace games. By exercising our new network, we were delighted to reach 420 schools with our home energy game.”
Read the Enginuity case study to find out more.< Back to News & Views